- Years in GameDev
- 5+
- Years with Unity
- 4+
- Commercial Projects
- 6
- Packages Released
- 2
Design Docs
Experience
Solo Unity Developer
- Released Camera 4Games on the Unity Asset Store: rated 5/5
- Auto-Generated Settings Menu: in Asset Store review, out soon
- Build packages solo from idea to release: code, docs, store page
Lead Game Designer
- Shipped on Yandex Games: DAU ~1K, ~30 min playtime, rated 4.3/5
- Built F2P monetization: IAP, interstitial and rewarded ads (Yandex SDK)
- Took 10+ core mechanics/features from Miro concepts to a tested build
- Ran production for a team of 3 in Notion: sprints, 500+ tasks
Senior Game Designer
- As feature owner, took a 3-hour FTUE from concept to MVP
- Designed the full UI/UX in Figma: HUD, menus, screens, wireflows
- Prototyped 5+ mechanics and enemy AI in UE5 (Blueprints, Behavior Tree)
- Wrote 10+ GDDs/CDDs and 5+ tech specs in English
Technical Game Designer
- Shipped 3 LiveOps updates: top-20 fighting game on Google Play / App Store
- Set up Batwoman The Drowned, Elder Swamp Thing and Zatanna in UE4
- Configured 100+ IAPs for the in-game store in Hydra Objects
- Ran 10+ knowledge-sharing Tech Days on Perforce and Unreal Engine
Game Designer
- Wrote 20+ concepts, design docs and specs for devs and artists
- Balanced combat gear in Google Sheets: weapons, armor, enemies
- Designed wireframes and Figma mockups for 10+ screens
- Set up 50+ JSON configs: weapons, abilities, enemies, bosses
Solo Unity Developer
- Camera Controller Pro: #1 in Asset Store camera tools, 4.5/5, 80+ wishlists
- Built Deliver Racing turnkey: a New Year sale promo game for ~500 clients
- Shipped 2 casual games for clients
- Wrote 5+ specs for 2D artists and reviewed 30+ concept arts
Skills
- Stack
- Unity
- Unreal Engine
- C#
- Git
- Perforce
- Plastic SCM
- Design
- Balance
- Monetization
- LiveOps
- Onboarding (FTUE)
- UX/UI
- Prototyping
- Tools
- Figma
- Miro
- Notion
- Jira
- Confluence
- AI Workflow
About
I'm a Technical Game Designer: I take features from concept to a playable build in Unity, implementing them myself. 3+ years at studios (Sperasoft, Nexters, ICVR), contributing to Injustice 2 Mobile, Hero Wars: Alliance and an AAA co-op game based on a Paramount IP.
In an indie team, I shipped a browser game on Yandex Games: ~1,000 DAU, 4.3/5 rating. Today I develop Unity packages: Camera 4Games is live on the Unity Asset Store, rated 5/5, and Auto-Generated Settings Menu was released recently.
Open to roles: Technical Game Designer (main focus) and Unity Developer.










