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Ivan Chilikin

Technical Game Designer Unity Developer

Years in GameDev
5+
Years with Unity
4+
Commercial Projects
6
Packages Released
2
  1. Solo Unity Developer

    Unity Asset Store|02.2026 – Present

    • Released Camera 4Games on the Unity Asset Store: rated 5/5
    • Auto-Generated Settings Menu: in Asset Store review, out soon
    • Build packages solo from idea to release: code, docs, store page
  2. Lead Game Designer

    Indie Team|Squid Game: Arena|04.2024 – 12.2025

    • Shipped on Yandex Games: DAU ~1K, ~30 min playtime, rated 4.3/5
    • Built F2P monetization: IAP, interstitial and rewarded ads (Yandex SDK)
    • Took 10+ core mechanics/features from Miro concepts to a tested build
    • Ran production for a team of 3 in Notion: sprints, 500+ tasks
  3. Senior Game Designer

    ICVR|AAA co-op, Paramount IP|11.2022 – 10.2023

    • As feature owner, took a 3-hour FTUE from concept to MVP
    • Designed the full UI/UX in Figma: HUD, menus, screens, wireflows
    • Prototyped 5+ mechanics and enemy AI in UE5 (Blueprints, Behavior Tree)
    • Wrote 10+ GDDs/CDDs and 5+ tech specs in English
  4. Technical Game Designer

    Sperasoft|Injustice 2 Mobile|01.2022 – 08.2022

    • Shipped 3 LiveOps updates: top-20 fighting game on Google Play / App Store
    • Set up Batwoman The Drowned, Elder Swamp Thing and Zatanna in UE4
    • Configured 100+ IAPs for the in-game store in Hydra Objects
    • Ran 10+ knowledge-sharing Tech Days on Perforce and Unreal Engine
  5. Game Designer

    Nexters|Hero Wars: Alliance|12.2020 – 12.2021

    • Wrote 20+ concepts, design docs and specs for devs and artists
    • Balanced combat gear in Google Sheets: weapons, armor, enemies
    • Designed wireframes and Figma mockups for 10+ screens
    • Set up 50+ JSON configs: weapons, abilities, enemies, bosses
  6. Solo Unity Developer

    Freelance|01.2020 – 11.2020

    • Camera Controller Pro: #1 in Asset Store camera tools, 4.5/5, 80+ wishlists
    • Built Deliver Racing turnkey: a New Year sale promo game for ~500 clients
    • Shipped 2 casual games for clients
    • Wrote 5+ specs for 2D artists and reviewed 30+ concept arts

Skills

Stack
  • Unity
  • Unreal Engine
  • C#
  • Git
  • Perforce
  • Plastic SCM
Design
  • Balance
  • Monetization
  • LiveOps
  • Onboarding (FTUE)
  • UX/UI
  • Prototyping
Tools
  • Figma
  • Miro
  • Notion
  • Jira
  • Confluence
  • AI Workflow

About

I'm a Technical Game Designer: I take features from concept to a playable build in Unity, implementing them myself. 3+ years at studios (Sperasoft, Nexters, ICVR), contributing to Injustice 2 Mobile, Hero Wars: Alliance and an AAA co-op game based on a Paramount IP.

In an indie team, I shipped a browser game on Yandex Games: ~1,000 DAU, 4.3/5 rating. Today I develop Unity packages: Camera 4Games is live on the Unity Asset Store, rated 5/5, and Auto-Generated Settings Menu was released recently.

Open to roles: Technical Game Designer (main focus) and Unity Developer.